24/09/2021

Tannochbrae

Built Business Tough

Asia Pacific University wins the Atos IT Challenge 2020 with innovative app

‘PestKillerBot’ employs drones to control pest handle in floricultural fields

Paris, July 9, 2020

Atos, a international leader in electronic transformation, today announces the winners of its intercontinental student competitiveness, the Atos IT Problem. The winners ended up presented with their awards yesterday through the Ceremony which took place through the electronic Atos Technological know-how Times. Now in its ninth year, the competitiveness noticed teams from 27 international locations about the globe compete on the concept of ‘Cooperative Artificial Intelligence’.

Right after an first to start with spherical in which 16 teams ended up chosen, the Atos IT Problem Jury, manufactured up of industry experts and Atos executives, chose three finalists. These are:

  • 1st prize and competitiveness winner: Asia Pacific College, Malaysia

“PestKillerBot” is an revolutionary and easy-to-use software which eradicates the pest in floricultural fields working with drones which accomplish pest handle and information assortment. The Drone simulator autonomously flies above a area to detect conditions or destructive bugs and kills them. The alternative architecture is divided into 4 pieces: the Location Allocation, Route Acquiring with Route Preparing, Pest Detection, and Drone Activation Simulation letting users to see how the divided area is protected by just about every drone. The students have produced a drone prototype with a 3D printer and quite a few elements.

The team won €10,000 and just about every student was available the opportunity to do either an internship at Atos or to function alongside one another with the business to build their project.

  • 2nd prize: Instituto Tecnologico de Estudios Superiores Monterrey, Mexico

This revolutionary alternative referred to as “Digital Water” aims to provide drinking water usage methods to homes and the drinking water supply business. It is a web software that predicts drinking water usage and the drinking water amount across 3 dams. The goal of the project is to supply specifics so that users can observe usage ranges, squander, and troubles to improve drinking water resource management. The team has five years’ worthy of of information. They have trained their modes for 4 several years and have analyzed it for 1 year.

The team won €5,000 and just about every student was available the opportunity to do either an internship at Atos or to function alongside one another with the business to build their project.

  • 3rd prize: Josip Juraj Strossmayer College of Osijek, Croatia

With an revolutionary alternative to improve visitors, the “CTC – Cooperative Website traffic Control” application simulates visitors gentle controls working with Deep Reinforcement Studying. Each junction functions as an agent that requires an action (extends or minimizes the eco-friendly/purple time) dependent on the automobiles and waiting time in the lane. The software also gets information and facts from the closest junctions. The team has trained and tuned the design to get the ideal design configuration for the visitors gentle handle.

The team won €3,000 and just about every student was available the opportunity to do either an internship at Atos or to function alongside one another with the business to build their project.

This year, the jury also awarded a unique prize to an entry that especially stood out, for the two the importance of the matter tackled and the commitment of the team.

  • Specific Jury prize: Loughborough College, United Kingdom

“Initial Study Swarm” is a alternative for a maze simulator in which drone brokers collect awareness about a maze above a established period of time. The drones can share the information and facts they locate to look for destroyed structures by making a 3D map or representation of it soon after an earthquake or in which there is a deficiency of internet protection.

At the stop of the ceremony, Sophie Proust, Group Chief Technical Officer, Atos claimed: ”AI technology is revolutionizing all sectors of the economic system and culture, and today the good students in the Atos IT Problem shown actual entrepreneurial competencies by supplying revolutionary and concrete methods that meet up with the new requirements of cooperative AI expressed by businesses and people. I am amazed by the remarkable creative imagination and the high quality of the contributions of the award-profitable finalists. Congratulations to our winners and to all of our contestants!”

 The Atos IT Problem 2021 was also declared. Subsequent year, students will have the opportunity to build revolutionary ideas about the concept of “How electronic can aid decarbonize non-digital”.

Considering that its development in 2012, the Atos IT Problem has empowered students from about the globe to build applications related to significant tendencies in the electronic revolution, this kind of as clever mobility, related automobiles, interactive media, related existence, the “right to be forgotten”, blockchain and synthetic intelligence. College students are mentored by customers of Atos Scientific Local community who supply technical and practical support, suggestions and encouragement.

Locate us on Facebook: AtosITChallenge

Adhere to us on Twitter: @AtosITChallenge and hashtag #AtosITChallenge

 

***

About Atos

Atos is a international leader in electronic transformation with above a hundred and ten,000 workers in 73 international locations and annual profits of above € 11 billion. European number 1 in Cloud, Cybersecurity and Superior-Efficiency Computing, the Group provides stop-to-stop Orchestrated Hybrid Cloud, Big Details, Organization Programs and Electronic Place of work methods. The team is the Throughout the world Details Technological know-how Partner for the Olympic & Paralympic Games and operates less than the brand names Atos, Atos Syntel, and Unify. Atos is a SE (Societas Europaea), stated on the CAC40 Paris inventory index.

The function of Atos is to aid design and style the potential of the information and facts technology room. Its knowledge and companies support the advancement of awareness, training as properly as multicultural and pluralistic methods to study that add to scientific and technological excellence. Throughout the globe, the team enables its consumers, workers and collaborators, and customers of societies at large to dwell, function and build sustainably and confidently in the information and facts technology room.

 

Push get hold of:

Philippe-Edouard Mbarga: [email protected] |+33 seven 81 00 04 fifty one